Troy Brant

Genesis - 3D World Builder

Class Info: Intro to Software Engineering (CS 3300)
Class Date: Fall 2005
Language: C#, OpenGL
Group?: Yes (4 members)
Completion Time: 1 semester

Project Description

Genesis is basically a 3D map editor. It is tile-based, and it allows you to shape, mold, and skin your terrain and imported models. The terrain is basically a grid, and each cell can be raised or lowered. 3D Studio models can be imported and placed in the 3D world. You can perform simple transformations on the models: translation (changing position), rotation, and scaling. Each map can be part of a project that consists of several maps.

My group consisted of four members, and we had the full semester to develop the program. The class, however, was more focused on documentation and proper software engineering methodology than the actual implementation of the program. However, we worked our tails off to create a great product, and I believe we pulled it off.

Responsibilities

I worked on the 3D rendering. I had to come up with solutions to numerous issues, including:

Screenshots

The initial screen when the program starts. Displays all the recent projects as well as a small screenshot of the most recently edited map in the project.
Create a new map.
Newly created 20x20 tiled map.
Sample scene you can create using Genesis.
The arrows can be clicked and dragged in order to move a 3D model in the x, y, and z directions.
The rods can be clicked and dragged to uniformly scale the 3D model.
Click and drag on the sphere to rotate the 3D model.

Documentation